ResourceTypeLayoutShape
Experimental: The implementation may change or be removed.
Inherits: ShaderTypeLayoutShape < Resource
Description
Represents the shape of a resource type layout used within a ComputeShaderFile.
Properties
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RenderingDevice.UniformType |
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Enumerations
enum ComputeShaderResourceType: 🔗
ComputeShaderResourceType UNKNOWN = 0
Indicates that the type of resource is unknown, or is not needed to bind this data.
ComputeShaderResourceType RAW_BYTES = 1
Indicates that the resource is interpreted as raw bytes.
Property Descriptions
ComputeShaderResourceType resource_type = 0 🔗
void set_resource_type(value: ComputeShaderResourceType)
ComputeShaderResourceType get_resource_type()
The type of this resource.
RenderingDevice.UniformType uniform_type = 0 🔗
void set_uniform_type(value: RenderingDevice.UniformType)
RenderingDevice.UniformType get_uniform_type()
The uniform type of this resource.